@mbhahn around the web
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I am an accomplished individual in Community Management, Social Media, Web Development, Blogging, and Writing.  I am also experienced working in the Gaming Industry, E-Sports Gaming, Clan  Gaming.   I am always looking for opportunities if you are interested please contact me.


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By mhahnsuper Account on 11/9/2011 9:27 AM
On this Thursday November 10, the game Half Life: Opposing Force is turning 12 in our PC gaming community. Lets all applaud Gearbox Software, Wish them a Happy Anniversary, and celebrate their first game release! In which I also took part in. It makes me happy to see how successful they have grown.
By mhahnsuper Account on 10/12/2011 7:01 AM
When I ran my community I had a the job of keeping my community interested. And I had to attract new people into the community. I would use contests to help fill both these holes. The contests allowed me to keep my internal community happy and involved. Externally, I could reach out by submitting to key news to sites to post. These news posts of the contests on gaming websites and world of mouth sharing was a huge key in receiving free advertising for my large gaming network. I didn’t have Facebook or Twitter when I was running these contests. I had to use other viral marketing techniques such as: email, forums, refer a friend, newsletters and messengers to spread the word.

Community contests are not a substitute for quality content. The creation of these contests keep your members happy and interested in your brand. Your members should recognize that your trying to do something with them. Its always a good idea to try creative contests. While you can use your community talent to makes things that your...
By mhahnsuper Account on 8/26/2011 5:40 AM
Before Ghost Recon even existed. Players played as Domingo Chavez or John Clark avatars in Rainbow Six on the Microsoft Gaming Zone by the thousands. Rainbow Six was the ultimate squad close combat game very popular on the PC from 1998-2002. When I speak about Rainbow Six, I am also talking about Rogue Spear as well. Rainbow Six had a huge market share and it was very popular in Korea like Starcraft 1 was or Starcraft 2 is currently. Red Storm Entertainment even released Rainbow Six Take Down in South Korea only because of the dominance.

So Ubisoft decided to purchase Red Storm Entertainment for the Tom Clancy license and they totally went pro console and anti PC platform. Since the purchase or partnership, Rainbow Six has never been the same. Countless missed opportunities to appease its real fan base of Rainbow Six which was rooted to the PC gamer. They constantly slapped the faces of its fan base repeatedly. I am aware of a large number of fans that refuse to purchase anything from Ubisoft because of their failure to listen to the community. The fans were turned off a little with Rogue Spear:Blackthorn and Covert Ops. They felt like were getting a game on an outdated engine shoved down our throats because of the new maps and scenarios. Ubisoft's multiplayer lobby software was the biggest piece of crap on the planet. They must of thought since the Microsoft Zone was a hugely popular place, they could build their own. Players were constantly hacked with back doors because it ran on basic IRC back end. You could get any IP and spoof any player you wanted to. There was no moderation or moderators to patrol the lobbies.


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