@mbhahn around the web
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I am an accomplished individual in Community Management, Social Media, Web Development, Blogging, and Writing.  I am also experienced working in the Gaming Industry, E-Sports Gaming, Clan  Gaming.   I am always looking for opportunities if you are interested please contact me.

 

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By mhahnsuper Account on 1/31/2012 10:05 AM
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game and is actively looking for an Anti Cheat Administrator to help find ways to manage and curb the problem. It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. I know I would be a great candidate for that position. This article discusses my experiences with cheaters in PC games.
By mhahnsuper Account on 11/1/2011 7:21 AM
In this article, I will discuss how to run a successful King of the Hill Tournament. I will show you the various ways you can set up your tournament and set the custom sizes of elimination. The King of the Hill Tournament is an open competition style used primarily in Free for All game modes (FFA).
By mhahnsuper Account on 10/18/2011 6:42 AM
Achievements are one of the special awards and accolades players and teams covet. They allow the winners to talk smack, brag, and show off their awards online. I created my achievement system in 1998 while I was a volunteer for Microsoft on the Internet Gaming Zone. I was the youngest and first ever host for retail tournaments in Microsoft's history. I was the host of the Clan World Tournament (CWT). I had to find a way to provide a meaningful prize to the winners that wasn’t considered tangible or have value. I found the solution in a leader board that gave points to the winners and a custom graphic representation of a trophy. The trophy and leadership achievement system provided an addicting experience. Players and clans wanted to win badly. They wanted the trophy and the points on the leader board. If you click the the Jedi Knight Trophy link....
By mhahnsuper Account on 10/11/2011 7:23 AM


I recently saw a tournament online where the entire match consisted of the best of two out of three on using three different maps played just once. The time per map was 10 minutes. That means if there was no problems with the launching of games that the entire match length could last approximately 30 minutes plus loading times. That is not a very spectacular or compelling match if you ask me. Tournament matches should have a format where the matches feel like the players or teams are getting a real chance to win their match. Matches with a short hook is either inexperienced and/or they want the tournament over super fast. They just want to take the sponsorship money and run. Maybe they want quantity of entrants and not quality of an amazing tournament.

When I hosted tournaments online, I made sure that the matches gave teams and players a fair opportunity to have a chance of a comeback if they made a mistake in the tournament match. Quick hook or super short tournament match play penalizes players...
By mhahnsuper Account on 10/5/2011 7:10 AM
Back in 1998, I created the first ever Iron-man Tournament System on the Internet. The goal of the tournament was to promote ClanLadder.com ladder play and get the most matches played over a short period of time. I usually had this tournament last a week or weekend. The Iron-man Tournaments covered Jedi Knight Dark Force 2 on the Zone.com. Each player and clan received 1 points wins and losses didn’t count against them. The players, if they were in a clan could not have wins/points counted for them if they played fellow clan mates. At the end of the tournament, the winners were announced and prizes were awarded to clans and individual players. The prizes at the time were awesome looking graphical trophy achievements.

I used the game's ladder system to track all the games. The ladder system on Clan Ladder was one of the most complex statistically tracking competition leader board on the web at the time. I was easily able to check daily the wins and losses to track the points of the ladder. I provided daily...
By mhahnsuper Account on 10/4/2011 8:49 AM
One of the easiest or hardest things to do before you register to play a new game online is to choose an identity. Sometimes you already have your identity from a previous game. So the decision is already made. You also might need to change your name if you changing game genres because the name doesn’t quite fit or someone else has your name. I would like to discuss how to pick your gamer avatar name for a new player. Picking your first name is sometimes the hardest choice because you want your first name to be remembered by everyone. Your name will be tied to you and your decisions you make with in the game will gain a reputation.

It is a good idea to choose your new nickname from your personal experience in life. You could also use an iconic or noticeable figure who you admire in a book or movie. If you choose yo go that route be careful of the services name agreements. Exact spellings to copyrighted works are frowned upon depending on the game and genre. Most cases these names are already blocked or taken. Most player names may have be unique so picking a variation of your name may be difficult. Just be creative and pick a different phonetic spelling.

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By mhahnsuper Account on 9/14/2011 8:50 AM
Clan RecruitmentThis beginner article is a broad representation of steps needed to build your clan for the game you want play. Each game is different in terms of its own community and the tools provided that help clans more so then others. With that said the first step in the process is coming up with a name for your clan. When picking the name try to pick something different or unique. It could be a long name that shortens to an acronym. The acronym can be used as your clan tag. Clan tags are prefixes members add to their names in game to advertise and represent your clan. In addition to the name you need to start thinking of a mission statement or type of clan your going to be with in the community of your game. Is your clan going to be casual or competitive is one aspect you need to decide. Secondly, you should see what tools are available for your clan with your...
By mhahnsuper Account on 9/6/2011 9:05 AM
If you ever have entered an online tournament your either had one of the two methods to join the tournament; Sign up on a website and show up at a place on date and time. Or you had to show up at a date and time to be entered and your opponent was picked. This article assumes there is a place where the tournament is being administered in an online chat room or web/game service. So the question is what are the benefits of having a pre-sign up tournament verse open sign up process.

Pre-Sign ups

Pre-sign up process allows the host to schedule or stagger the bracket matches of the tournament . The tournament host  can have a larger cut off size for the tournament. It also allows the host to be prepared with enough help and game servers (if needed) to be set up and ready for the tournament. The one downfall to this process is the first round of every tournament has multiple forfeits/no shows. I always called this the forfeit round. The second round you sometimes have to reseed so everyone has a match and the tournament begins. The bigger the size of the tournament the bigger number of forfeits and no shows.

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