@mbhahn around the web
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I am an accomplished individual in Community Management, Social Media, Web Development, Blogging, and Writing.  I am also experienced working in the Gaming Industry, E-Sports Gaming, Clan  Gaming.   I am always looking for opportunities if you are interested please contact me.


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By mhahnsuper Account on 4/13/2017 12:15 PM
After 10 years on hiatus,  I am considering bringing back the Clan World Network under the right circumstances.  As the landscape of ESports has changed dramatically since we closed, it may be the right time to bring back the CWN.  I created a page at www.clannetwork.net with some of the features and stats from our time on the new work.  The Trophies are still on this blog page under trophies.
By mhahnsuper Account on 11/22/2013 10:23 AM
Imagine NationsCat Banana Studios is proud to announce the launch of the Kickstarter and Steam Greenlight campaigns for Imagine Nations. Imagine Nations is a genre defying sandbox game (think Minecraft or Cube World) that combines elements from all of your favorite games in a procedurally generated universe.
By mhahnsuper Account on 1/31/2012 10:05 AM
I recently saw that DICE, the makers of Battlefield 3 is trying to stop cheating in their game and is actively looking for an Anti Cheat Administrator to help find ways to manage and curb the problem. It made me think of my days fighting cheaters. I did a fine job spotting, catching, and banning cheaters from Clan Ladder. I know I would be a great candidate for that position. This article discusses my experiences with cheaters in PC games.
By mhahnsuper Account on 12/16/2011 10:43 AM
In yesterday's article, I spoke about how bad of a precedent Origin is setting by allowing those who purchased the game on that service to get an early head start. Today, I will discuss why It might be a good thing for those who are still waiting to play and will purchase the game on the launch date. Here is why.
By mhahnsuper Account on 12/15/2011 11:13 AM
If you have been living under a rock this past week, fans of the game SWTOR have been clamoring to get inside to play the game early. These fans pre-ordered the game ahead of time and received a key for a head start. But here is the kicker, the release date on the street is 12-20-11 not 12-13-11
By mhahnsuper Account on 12/13/2011 1:19 PM
Over the past weekend, Spike TV hosted the Video Game Awards on TV. The show was produced my Mark Burnett's Company who is behind Survivor and many other TV Shows. I have never been so appalled and saddened by the disgrace of what their writers and directors produced for the fans of video games. I don’t know if I can find anything good to say about the show.
By mhahnsuper Account on 12/8/2011 10:21 AM
Yesterday, I wrote an article about the ten design mistakes Bioware made when putting SWTOR together and I received a lot of feedback. Some was positive and negative depending on the type of reader you are. I did mention that I would be writing an article in defense of Bioware as well. This is it. SWTOR is an amazing immerse game and is worth purchasing for its single player experience in an MMO
By mhahnsuper Account on 12/7/2011 8:36 AM

I have had the pleasure of being given the privilege of playing Star Wars the Old Republic for three weekends for beta testing.  I enjoyed every minute of every beta test. The game brought back my fond memories of the Star Wars Galaxies and World of Warcraft (Vanilla) with the Mass Effect style of game play. However, there has been some design mistakes along the way. This is Bioware's first MMO game and they will make mistakes like any good company does. Its how they correct, learn and respond by addressing these decisions in the future will determine the long term success. I would also like to say before you read my list of mistakes

By mhahnsuper Account on 12/6/2011 9:43 AM
The World of Warcraft is a huge universe with many cult reference and icons. Love or hate the game, it has a lot of fans and subscribers who contribute to the success. If you haven’t been watching TV you probably missed the new World of Warcraft Commercial starring Chuck Norris.
By mhahnsuper Account on 11/18/2011 3:11 PM
I don’t know about you but I am getting excited as we get closer to Thanksgiving. Thanksgiving is a good time spend with your family, read the Black Friday Advertisements, and spend money on the Steam sale.
By mhahnsuper Account on 11/17/2011 3:14 PM

Over the past few years it is becoming common place for companies to offer their communities access to the beta test only by preorder. I refuse to purchase any game early for that incentive. The reason of a beta test is to find bugs and to fix the game based on feedback of the community
By mhahnsuper Account on 11/15/2011 8:20 AM
Over the last two months, a lot of big budget AAA games have been released for all platforms. I wrote an article about that subject here. These games have been over-hyped and advertised by the various media outlets in the media and online.
By mhahnsuper Account on 11/11/2011 10:24 AM
Today is Veteran's Day in the United States. A day where we celebrate all those who served in the military. We also celebrate those in the active military. Whether you agree with current or past conflicts, everyone has a responsibility to recognize the work of soldiers
By mhahnsuper Account on 11/9/2011 9:27 AM
On this Thursday November 10, the game Half Life: Opposing Force is turning 12 in our PC gaming community. Lets all applaud Gearbox Software, Wish them a Happy Anniversary, and celebrate their first game release! In which I also took part in. It makes me happy to see how successful they have grown.
By mhahnsuper Account on 11/3/2011 7:03 AM
Barcrafts are becoming widely popular in cities all around the United States and Canada. People are flocking to their local pubs and restaurants to watch matches of their favorite games in competitive settings. E-Sports has been popular online for many years with many gamers for participation. When you mix them together, we get the the term Barcraft. Barcraft has been trademarked and promoted by Blizzard for e-sports for their games.
By mhahnsuper Account on 10/25/2011 9:17 AM
Back in 1999, I launched the first Tribes 1 tournaments. Some of these tournaments were major tournaments and regular tournaments. I thought I would share the graphics and prize listings to show you the tournaments from back then. You can compare the times.


By mhahnsuper Account on 10/11/2011 7:23 AM

I recently saw a tournament online where the entire match consisted of the best of two out of three on using three different maps played just once. The time per map was 10 minutes. That means if there was no problems with the launching of games that the entire match length could last approximately 30 minutes plus loading times. That is not a very spectacular or compelling match if you ask me. Tournament matches should have a format where the matches feel like the players or teams are getting a real chance to win their match. Matches with a short hook is either inexperienced and/or they want the tournament over super fast. They just want to take the sponsorship money and run. Maybe they want quantity of entrants and not quality of an amazing tournament.

When I hosted tournaments online, I made sure that the matches gave teams and players a fair opportunity to have a chance of a comeback if they made a mistake in the tournament match. Quick hook or super short tournament match play penalizes players...
By mhahnsuper Account on 10/7/2011 7:35 AM
I don’t know about you, but I am excited about all the great games being released over the next 3 months starting this week.  In the game industry, games are normally released weekly on Tuesdays.  All of the upcoming weeks until Christmas seem to be the best ever. I’ve never seen so many excellent studios release AAA huge budget titles in a short window of time. These titles will have a wide range of genres and  platforms.  Most of these titles have been in development for years and we learned about them at E3. Some of the titles will be ending a great storyline with characters that we have grown fond of.  These story lines will reboot the franchises over again for their next iteration.  Some of these games may disappoint but I beg to differ.


In many of the previous years, publishers would rush out a lot of crap titles to capitalize on expensive licenses...
By mhahnsuper Account on 10/5/2011 7:10 AM
Back in 1998, I created the first ever Iron-man Tournament System on the Internet. The goal of the tournament was to promote ClanLadder.com ladder play and get the most matches played over a short period of time. I usually had this tournament last a week or weekend. The Iron-man Tournaments covered Jedi Knight Dark Force 2 on the Zone.com. Each player and clan received 1 points wins and losses didn’t count against them. The players, if they were in a clan could not have wins/points counted for them if they played fellow clan mates. At the end of the tournament, the winners were announced and prizes were awarded to clans and individual players. The prizes at the time were awesome looking graphical trophy achievements.

I used the game's ladder system to track all the games. The ladder system on Clan Ladder was one of the most complex statistically tracking competition leader board on the web at the time. I was easily able to check daily the wins and losses to track the points of the ladder. I provided daily...
By mhahnsuper Account on 9/23/2011 8:31 AM
I don’t know why some people can even contemplate that PC gaming is dead. Sure, we also have consoles, phones, and tablet devices for gaming entertainment. Before I even get into the argument please remember that all games have to be developed on a Personal or Mac Computer. The PC vs Console debate has been argued before I have started in the gaming industry in 1998. So I have seen first hand the reasons for the arguments for either one. The arguments tend to get louder during the beginning of console's life cycle. PC hardware will always out perform the console in all benchmarks no matter the release date. Once you purchase a console machine the parts are already out performed by newer hardware. That is why you see new revisions and models of consoles. The newer parts tend to be cheaper and more powerful for stability. The ultimate reason why consoles could out perform PC...
By mhahnsuper Account on 9/20/2011 7:42 AM
If you have played the game World of Warcraft from the original game through the latest expansion Cataclysm or between expansion packs. You may have noticed over the years how things have changed/evolved dramatically from itemization to dungeon difficulty and more between any two releases. In each of the expansions, Blizzard has introduced new and sometimes different ways of doing things to the players. Like all game iterations, the change can be for the better or the worse. In the end change will always happen. In this article I will explain no matter how many players scream or shout that they want the changes reverted, it shouldn’t happen.

Blizzard's All-Star World of Warcraft team has access to important software that everyday players like myself do not have access to such as the vital statistics. These statistics cover everything imaginable from leveling, pvp,...
By mhahnsuper Account on 9/14/2011 8:50 AM
Clan RecruitmentThis beginner article is a broad representation of steps needed to build your clan for the game you want play. Each game is different in terms of its own community and the tools provided that help clans more so then others. With that said the first step in the process is coming up with a name for your clan. When picking the name try to pick something different or unique. It could be a long name that shortens to an acronym. The acronym can be used as your clan tag. Clan tags are prefixes members add to their names in game to advertise and represent your clan. In addition to the name you need to start thinking of a mission statement or type of clan your going to be with in the community of your game. Is your clan going to be casual or competitive is one aspect you need to decide. Secondly, you should see what tools are available for your clan with your...
By mhahnsuper Account on 9/6/2011 9:05 AM
If you ever have entered an online tournament your either had one of the two methods to join the tournament; Sign up on a website and show up at a place on date and time. Or you had to show up at a date and time to be entered and your opponent was picked. This article assumes there is a place where the tournament is being administered in an online chat room or web/game service. So the question is what are the benefits of having a pre-sign up tournament verse open sign up process.

Pre-Sign ups

Pre-sign up process allows the host to schedule or stagger the bracket matches of the tournament . The tournament host  can have a larger cut off size for the tournament. It also allows the host to be prepared with enough help and game servers (if needed) to be set up and ready for the tournament. The one downfall to this process is the first round of every tournament has multiple forfeits/no shows. I always called this the forfeit round. The second round you sometimes have to reseed so everyone has a match and the tournament begins. The bigger the size of the tournament the bigger number of forfeits and no shows.

By mhahnsuper Account on 9/1/2011 7:08 AM
Steam I was a little bit of a late bloomer before I finally decided to adopt a Steam library of games from Valve for my personal computer. I was the type of person that like having the tangible disc in case of an emergency. But after a while I ended up losing the disc. Then the patches and updates to the software are a pain to go download. The Steam Software seems to allow developers to deploy patches and updates to a large volume of users flawlessly. I am also able to install the game on more then one of my PCs as long as I validate the computer to my account. The Steam cloud allows me to keep my saved games, screen shots and other information stored on their servers so I can pick up where I left off. I also use Windows Mesh to sync the save files and settings over PCs.

I have over 180 games on my Steam account. I seem to be a sucker for the seasonal super sales and sometimes...
By mhahnsuper Account on 8/26/2011 5:40 AM
Before Ghost Recon even existed. Players played as Domingo Chavez or John Clark avatars in Rainbow Six on the Microsoft Gaming Zone by the thousands. Rainbow Six was the ultimate squad close combat game very popular on the PC from 1998-2002. When I speak about Rainbow Six, I am also talking about Rogue Spear as well. Rainbow Six had a huge market share and it was very popular in Korea like Starcraft 1 was or Starcraft 2 is currently. Red Storm Entertainment even released Rainbow Six Take Down in South Korea only because of the dominance.

So Ubisoft decided to purchase Red Storm Entertainment for the Tom Clancy license and they totally went pro console and anti PC platform. Since the purchase or partnership, Rainbow Six has never been the same. Countless missed opportunities to appease its real fan base of Rainbow Six which was rooted to the PC gamer. They constantly slapped the faces of its fan base repeatedly. I am aware of a large number of fans that refuse to purchase anything from Ubisoft because of their failure to listen to the community. The fans were turned off a little with Rogue Spear:Blackthorn and Covert Ops. They felt like were getting a game on an outdated engine shoved down our throats because of the new maps and scenarios. Ubisoft's multiplayer lobby software was the biggest piece of crap on the planet. They must of thought since the Microsoft Zone was a hugely popular place, they could build their own. Players were constantly hacked with back doors because it ran on basic IRC back end. You could get any IP and spoof any player you wanted to. There was no moderation or moderators to patrol the lobbies.

By mhahnsuper Account on 8/24/2011 6:24 AM
World of WarcraftIt is no secret that at this years Blizzcon 2011 that a new expansion pack will be unveiled to the public to get excited for. I made up a list of changes and additions that Blizzard should add or change. Some of my ideas are reasonable and some of my ideas are insane. I think this expansion will have to be different unlike any other because of how stale Wow Cataclysm feels for most players and the stiff competition currently in a crowded market.

Here is a List of my changes:.

The Level cap will be raised to 100.

Two new major continent areas broken up into 5-8 smaller zones.

More Character slots to make new players per server (10 to 15)

Third playable faction that acts as a liaison between Alliance and Horde that share a common enemy.

Two more...
By mhahnsuper Account on 8/22/2011 8:44 AM
Over 12 million people pay for the game World of Warcraft in some way. The payment model is different in various countries and regions of the world. So when Warcraft posts its high numbers they take in account all of different revenue models of those regions. In the last earnings report, it was reported that World of Warcraft lost 300k subscribers. A lot of good games have came out this year and are coming out in the future. The game Rifts of Telaria has taken a nice little chunk of World of Warcraft subscribers from March to May for sure. I do not know how many are still playing Rift but I am sure it is doing fine with constant updates and upgrades. This brings up the next game that will most definitely take a big bite out of World of Warcraft. Star Wars The Old Republic(SWTOR) will give World of Warcraft a run for its money in the beginning for sure. The Star Wars license is very hot property and with EA Bioware making the game it has been making waves online for the past few years.World of Warcraft Logo

By mhahnsuper Account on 8/16/2011 9:26 AM
Ghost ReconI know before you read this post you probably have an opinion on your favorite games or online franchises. I have played hundreds of games over the internet since I learned about internet PC gaming. Only a few games come along every couple years that gets me addicted unlike any other game. There are games you will play and love but you wont replay them after a few weeks. The games I am talking about are the games you cannot turn off. Games that I started in the morning and I was still playing when I realized that it was midnight. When I started in buying games, it was all about the multi-player experience. How many users are playing it and will I be able to find a match. Where is the match-making located? (Zone, Mplayer, Gamespy Arcade, or Heat.net)Asheron's Call

By mhahnsuper Account on 8/8/2011 8:13 PM
My first multi-player game was Star Wars Jedi Knight Dark Forces 2. I discovered this game at a Kmart during the Christmas holiday season in December 07. The moment I installed this game and went online with my 33,6 speed modem, I was instantly hooked forever on gaming. This game had everything in the multi-player game for me which was sabers, guns and force powers. I played this game on the Microsoft Gaming Zone at Zone.com. I became one of the best saberists on the Zone. I stunk at guns and force because I used a game pad to play. I would steer with my game pad and use my mouse to swing the saber. I was the king of the cave on the Battleground Jedi Level. No one could beat me. This game was about timing the lag. A ping for 500 was good back in those days. The favorite maps of the time were Canyon Oasis and Battleground Jedi.

I yearned for more competition...

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